full-motion video - definição. O que é full-motion video. Significado, conceito
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O que (quem) é full-motion video - definição

VIDEO GAME NARRATION TECHNIQUE, FROM PRE-RECORDED VIDEO FILES (OFTEN CAPTURED WITH MOTION CAMERAS IN STUDIO)
Full Motion Video; Full motion video based game; Full motion video

full-motion video         
(FMV) Any system used to deliver moving video images and sound on a computer. Video images and sound are stored on disk; compact disc is preferred because of the amount of data required. Some form of video compression is used to reduce the amount of data and to allow it to be read from disk quickly enough. Compression can be relatively slow but decompression is done in real-time with the picture quality and frame rate varying with the processing power available, the size of the picture and whether it appears in a window or uses the whole screen. Acorn Computers' system is called Replay and {Apple Computer}'s is QuickTime. Compare MPEG, H.261. [IBM PC equivalent? Do they all use compression? Web page?] (1994-11-09)
full-motion video         
¦ noun digital video data that is transmitted or stored on video discs for real-time reproduction at a rate of not less than 25 frames per second.
Full-motion video         
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

Wikipédia

Full-motion video

Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as Night Trap (1992), The 7th Guest (1993), Voyeur (1993), Phantasmagoria  (1995), and Daryl F. Gates' Police Quest: SWAT (1995). The introduction of CD-based consoles like 3DO, CD-i, and Sega CD brought the concept of interactive FMV gameplay. Companies such as Digital Pictures and American Laser Games were formed to produce full-motion video games.

As the video game industry was emerging from its niche status into the mainstream—by 1994 it was two-and-a-half times larger than Hollywood by revenue—Hollywood began to make inroads into the growing market. In 1994, Sony's Johnny Mnemonic became the first video game title produced by a film studio. Soon thereafter, video game heavyweight Electronic Arts featured well-known Hollywood talent such as Mark Hamill, Tom Wilson and John Spencer in their critically acclaimed titles Wing Commander III and IV, setting the stage for a more expansive tie-up between the movie and video game industries. With the continual improvement of in-game CGI, FMV as a major gameplay component had eventually disappeared because of the limited gameplay options it allowed.

Exemplos do corpo de texto para full-motion video
1. The city also isn‘t thrilled, since municipal law prohibits continuous, full–motion video signs.
2. The use of drones, which supply '5% of the full–motion video images commanders use to watch insurgent activity, has skyrocketed in recent years.
3. "While the NGA is beginning to incorporate more airborne and commercial imagery, its products are nearly devoid of FMV [full–motion video] and ground–based photography," it added.
4. Air Force commanders said yesterday that there has been a 275 percent increase in requests for full–motion video of the battlefield from 2007 to 2008, a ramp–up in demand that has not been met with supply.
5. One of the keys has been expanding the availability of full–motion video cameras aboard aircraft that can transmit live images to other aircraft and to ground stations, enabling quick action.